Visiting Grandma
The key art image shows the first confrontation. Grandma seems thrilled to have a visitor.

The key art image shows the first confrontation. Grandma seems thrilled to have a visitor.

Concept of the kitchen, view 1.

Concept of the kitchen, view 1.

Concept of the kitchen, view 2.

Concept of the kitchen, view 2.

Top-down view showing with highlighted hiding spots and entry points, which should help fulfill gameplay needs- the boy could only use stealth and trap-making to combat Grandma. Patterns on the right are inspired by the theme of mutation.

Top-down view showing with highlighted hiding spots and entry points, which should help fulfill gameplay needs- the boy could only use stealth and trap-making to combat Grandma. Patterns on the right are inspired by the theme of mutation.

Callouts of some of the furniture. The space should look molded, dirty, and dusty.

Callouts of some of the furniture. The space should look molded, dirty, and dusty.

One more page of callouts. Interior has a lot of clutter and detail to aid visual storytelling.

One more page of callouts. Interior has a lot of clutter and detail to aid visual storytelling.

The protagonist. The project is set in the 1950s and boy's clothes refer to the historically accurate fashion of that decade. The scout gear could be used for trap-making. Badges would be a reward for beating mission objectives.

The protagonist. The project is set in the 1950s and boy's clothes refer to the historically accurate fashion of that decade. The scout gear could be used for trap-making. Badges would be a reward for beating mission objectives.

The Grandma. A woman who used to live on the farm mutated into a large figure with elongated limbs due to the water supply being poisoned by a nearby chemical factory. She refused to evacuate after the incident occurred, stating she won't leave the farm.

The Grandma. A woman who used to live on the farm mutated into a large figure with elongated limbs due to the water supply being poisoned by a nearby chemical factory. She refused to evacuate after the incident occurred, stating she won't leave the farm.

Visiting Grandma

This personal project tells the story of a Boy Scout who one day decided to prove his bravery by visiting an infamous farmhouse. Parents have been using the mysterious Grandma figure to scare their kids into behaving themselves for decades. The abandoned farmhouse has become a local legend.

Answering a dare posed by his peers, the boy ventured into the unknown, hoping to discover nothing but a crumbling house. The legend of the Grandma kidnapping naughty children turned out to be more than just a tale. Now he needs to escape the farmhouse, using his wits and speed, making sure he avoids confrontation.

More artwork